Project brutality 3.0 doom3/24/2024 ![]() ![]() with up to 4 'tiers' of monsters, the number of unique threats you will face have beyond quadrupled. Able to smash your head in with a riot shield, football tackle you to the ground, call for backup, or even go prone as they lay down a slam-fire barrage of shotgun shells, this and more awaits you as you lay these poor souls to rest.Īs for Hell itself, well. Possessed humans have an arsenal comparable to yours, and aren't gonna just stand around when you throw a grenade. Gone are the days of mindless shambling corpses who are one-trick ponies Now, the threats you face are far more deadly - Your former, possessed comrades remember their training, and can still think for themselves Throw barrels of volatile radiation around like giant pipe bombs, push back charging demons with a steel-toed boot to the face, and even slit the throats of the unsuspecting.īe warned - Even with your enhanced abilities and movement, Hell brings forth the most powerful army the universe has, and dwarfs humanity's combined efforts tenfold. Take advantage of Hell's own arsenal, and even some weapons of the past. multiple fire modes, features like scopes, lasers, or different rounds, and the ability to hold some akimbo, you'll never feel helpless, and at some times, a god among men. Clamber over ledges that were once too high to reach, just to save yourself from an unlucky encounter with an archvile.Īs for your weapons, the UAC isn't leaving you without help - With more than 20 tools at your disposal, you'll use one of the most expansive arsenals that DooM modding has to offer. ![]() ![]() Even the way you maneuver has changed.ĭash your way past Imp fireballs and former humans' bullets as you close the gap on your target or slide kick your way through a field of corpses as you kite a revenant missile on your tail. Everything from the arsenal and HUD to the monsters and gore. What started as a mere add-on for one of the most influential and iconic DooM mods is getting a complete overhaul. The tides of hell are changing and the hordes of demons are hungrier. Everything is subject to change and are not reflective of the final state. Why 2 files? Because not everyone might like the Monster Pack, and because it can cause a bit of stuttering while playing.Please note: Project Brutality is currently in active development. I am about 90% done with the Process, and since I am not doing this lazily, Animations are still being polished.įor reference I am playing with Core i7 4th Gen and a GTX 1050ti, i am using a certain custom shader for GZDOOM, on top of recording at 50 mbps i get small performance drops.Īll the Weapons were upscaled only 200% since anything larger might become a hassle while playing and some weapons were upscaled using the XBRZ method since some weapons show deformations while using other "photorealistic" models.įor reference, the Sprite count for only weapons is Above 10K sprites.Ĭompleted! Feel free to download and tell what you think! The Sprite count is insane, and of course Optimizations are expected since it might be laggy for low end CPU/GPU users. Today I present to you this extensive project about upscaling PB 3.0 weapons (and Enemies maybe someday) ![]()
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